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BLOG Classic - Due For Shutdown September 2019
Tuesday, 22 December 2009
1218 - Krion Conquest works on the FC Twin (So Far)
Topic: FC Twin Tribute

Here's video evidence...


I had filmed a sample clip of me playing Krion Conquest as visual evidence that the game indeed does work. I might do a similar visual clip with Dragon Warrior II, which is another game disputed to not work on the FC Twin (but it does).

It can be argued that it might have to do with the individual cartridges, similar to certain . I'll give it a go on one of my lesser NES clones to see if it works there, but for the most part, it works fine.

Maybe it's a glitch later in the game. I'll have to find that out by playing further. 

Posted by dtm666 at 8:41 AM EST
Updated: Tuesday, 22 December 2009 8:50 AM EST
Friday, 6 November 2009
1203 - FC Twin Tribute PART 5 - Unfulfilling conclusion disguised with a CGR video
Topic: FC Twin Tribute

So that concludes the.

Here's something that will make things better... a video featuring Classic Game Room's review of the FC Twins system. Nice to know that there's someone interested in an authentic fake Nintendo... a joke I will now use from now until the end of eternity. Thanks, Classic Game Room.


 Enjoy and thanks for reading.

Don't forget to check out Classic Game Room by clicking here for their website.

Posted by dtm666 at 6:59 AM EST
Thursday, 5 November 2009
1202 - FC Twin Tribute PART 4 - SNES List
Topic: FC Twin Tribute

Same deal as yesterday, except with SNES titles.


 -no comment


Contra III: The Alien Wars

 - For some reason, walking under the bridge in Stage 2 doesn't obscure the sprite. The game works fine otherwise.


Super Turrican 2

 - Certain bosses display incorrectly with messed-up colors, but the game plays fairly well otherwise.


Tiny Toon Adventures: Buster Busts Loose

 - Part of the title screen is discolored, but the game plays fine


Street Fighter Alpha 2

 - The S-DD1 chip does not function. This is disputed.


Star Ocean

 - Another S-DD1 dependent title.


Kirby Super Star

 - Due to Nintendo SA-1 Coprocessor built (disputed) into the Cartridge


Kirby's Dreamland 3

 - Another title with the Nintendo SA-1 chip (disputed)


Super Scope 6

 - Wiki: Gun will work but you can not use controller it wont let two player mode work on Terminator: Arcade, Metal Combat, etc.


Super Empire Strikes Back

 - While the game works, there are issues. During the battle of Hoth mission, the ground texture goes "missing" and results in a battle over nothing.


Super Ghouls 'n Ghosts

 - Wiki: Everything works up until the 3rd level boss which is incorrectly invisible.


Super Mario RPG: Legend of the Seven Stars

 - Due to Nintendo SA-1 Coprocessor built (disputed) into the Cartridge. My copy won't work on FC Twin, but works fine on the Retro Duo.


Dragon_Quest I & II

 - No comment. Wikipedia assumes it's the same reason why Dragon Warrior (NES) doesn't work, but that doesn't really make sense since they're not exactly the same games. And as I stated yesterday, my copies of both Dragon Warrior and Dragon Warrior II work fine - although this may be a case-by-case basis.


Doraemon - Nobita to Yosei no Kuni

 - Wiki: The over world map doesn't appear, just the sprites appear.


Dragon_Quest III

 - No comment



 - The game has a special lockout chip which prevents use on famiclones



 - No comment


That's it for now. I might consolidate this information into a separate webpage where it'll see regular updates.

Come back tomorrow for finishing thoughts.


Posted by dtm666 at 7:09 AM EST
Wednesday, 4 November 2009
Topic: FC Twin Tribute

The following list was copied from Wikipedia on October 2009. Some notes are from Wikipedia, while others are my own observations since I have a few of the games listed. No comment is listed under any game where Wikipedia has no further information.



 -no comment



 -the game hangs at the second level, however, if warps are used, this is passable and the rest of the game works perfect.


Captain Planet and the Planeteers

 -the game will boot up but won't recognize any of the controller inputs. This tends to be an issue with most Mindscape games, as I also have the same issue with The Last Starfighter, another Mindscape release.


Castlevania III: Dracula's Curse

 -the game freezes after inputting a password or the opening intro sequence - basically any point before gameplay. The game does work on the Retro Duo and FC Mobile II systems.


Cheetahmen II

 -no comment


Challenge of the Dragon

 -no comment


Crystal Mines

 -no comment


Dragon Warrior II

 -While Wikipedia lists this as an incompatible game, my copy of the game works fine. It might be possible some versions of the game don't work.



 -Wikipedia states that while the game does work, but it won't respond to the B button. However, my copy of the game responds to the B button

  just fine.



 -no comment


Laser Invasion

 -no comment



 -no comment



 -no comment


Pipe Dream

 -no comment


Mad Max

 -no comment


The Krion Conquest

 -no comment


Uncharted Waters

 -no comment


Gauntlet (Tengen version)

 -no comment, although the Tengen cartridges I do have (Tetris, RBI Baseball 2, Pac-Mania, and Ms. Pac-Man) work without a hitch.


*As a sidenote, Wikipedia claims that certain copies of Dragon Warrior and Super Mario Bros. 2 won't function with the FC Twin, but my copies of both games seem to work fine without issues.

Posted by dtm666 at 6:53 AM EST
Tuesday, 3 November 2009
1200 - FC Twin Tribute PART TWO - The Review
Topic: FC Twin Tribute

I've already posted this review on the blog back in March 2008, but here's an updated version of the review, which mentions a couple other clone systems.


A long time ago in a galaxy two feet away, in the days before there was Blu-Ray this and HD that, the purpose of a video game console was to play video games. Nothing more, nothing less. It didn't play movies or music; it played video games. It didn't need a fancy set-up like a hi-def television or Internet connection; all you need was a TV, a wall outlet to plug the power in, a working controller, and a game cartridge. This was the gaming life. But then they introduced CDs to the mix and the multimedia revolution began its course; turning what were simple games with deep gameplay and fun into beautiful eye-candy with little to no substance... and no, fifteen-minute long unskippable cutscenes are not my idea of substance. Soon, video game hardware developers attempted to turn simple video game machines into second-rate computer systems that can play CD music, DVD movies, browse the Internet, and even watch porn... wow, it's just like using a computer, except on a computer, these are standard features that serve somewhat of a purpose while on game consoles, they are tacked on extras so developers could bump up the prices.


Maybe I should just review the damn console before this turns into a rant on the current gaming scene... although that's not a bad idea.


To relive the old days of gaming, we have game compilations on CD/DVD, X-Box Live Arcade, Wii's Virtual Console service, and even entire websites offering game downloads for a reasonable fee. However, for those of us who still have those old cartridges, we have to find vintage working consoles to play the classic we already own. Those that work cost an arm and leg and the dirt cheap ones are likely not to work. There is the option of repairing your faulty console, but if you're like me, chances are you're not much of an expert in taking things apart and putting them back together in the same shape it was before. Fortunately, we have third-party alternatives as a group of Asian developers have made a bunch of clone consoles. One of them is a 2-in-1 clone console called the FC Twin, developed by Yobo. This console is a follow-up to their NeoFami/FC Game console which was basically a NES clone system.


THE GOOD: Probably the FC Twin's best feature over other Fami-clones (at the time of its initial release, there were only NES clone systems) is its ability to play classic NES (8-bit) or Super NES (16-bit) games on the same console. The NES side of the unit actually plays fairly good and sounds fairly accurate compared to original hardware (read: SMB plays sound just as you remember them), although there might be a hiccup or two. But for the most part, sound is crisp and clear; something that seems to be an issue with the Retro Duo, a later 2-in-1 clone system with better compatibility, but weird sound issues with certain NES games.


SNES gameplay is also exceptional, with every pixel, soundbyte, and control movement almost perfectly replicated. Some games might cause some glitching when playing on the system, but those are few and between.


The console itself looks to be fairly well-built (albeit a little lightweight) and the controllers aren't too bad either. They function a little stiff for my tastes, but nonetheless, they are a pretty good reproduction of the SNES controller, which is quite possibly one of the best controllers I've ever laid my hands on. For $70 Canadian, I found it to be a steep but fair price, considering what I was getting; a dual NES/Super NES console that requires one plug and one set of A/V wiring.


THE BAD: It's been stated that certain games won't work with the console due to special chips and designs in these games and this is somewhat true. Castlevania III on the NES side of things is a perfect example, as the game would just halt before any gameplay would take place. Earlier models of the FC Twin would have some sound issues on the NES side, but later FC Twin models seemed to have rectified this issue, but some minor flaws in the emulation do exist.


Also, the FC Twin only outputs in composite. The Retro Duo does have S-video support. Just thought I throw that out there.


Another discerning criticism (and one that is used often against the FC Twin) is the exclusive use of SNES controller ports. While you can use your SNES gear without fault, this means no slots to use classic NES gear such as the Zapper or Power Glove. Whether this is a big loss is dependent on whether you actually need a dose of Duck Hunt or Gyromite in your life... although Yobo did release a light gun specifically for the FC Twin, so that seems to elevate some of the sorrow.


Finally, as a personal peeve, the included controllers have really short wires, so you'll probably want to dump those for actual SNES controllers with longer wires (or even no wires) fairly quickly.


OVERALL: The FC Twin is a very nice, affordable, and space-saving alternative to the NES and Super NES in a time when both consoles can be hard to come by in a functional state. While the lack of compatibility for select titles will scare a few folks away, I wouldn't mind sacrificing a few games for something as sweet as this. It's certainly easier than to take your old NES apart and replacing the connectors unless you're a soldering saavy person, in which case you wouldn't be reading this review and started ordering the required pieces.


In any case, if you're looking to replay some classic games of an era long gone and are hard-pressed to find original hardware that still works - not to mention save a bit of space in the process - the FC Twin is your best bet.

Posted by dtm666 at 6:47 AM EST
Monday, 2 November 2009
1199 - FC Twin Tribute PART ONE - The Bite Excerpts
Topic: FC Twin Tribute

Two years ago, October 11th, 2007, I picked up an FC Twin console. Seven days later, I found it to be defective and traded it for another one, which has found a nice home in my collection and has seen regular use since then, even in the presence of "better" clone systems.


From today until Friday, I will be posting a tribute to the little clone system that revived my interest in retro-gaming and kicked started my desire to expand my gaming collection.


We begin with the excerpts of the two Bite commentaries which chronicle my purchasing of the FC Twin and the saga of trading in the defective unit for the one I have now - which is a stark improvement over the initial unit.


From the Oct. 14, 2007 Bite commentary:

"Picked up an FC Twin this past week. For those wondering, it's a third-party console that plays your old NES and Super NES games. Although I can't speak for the SNES compatibility yet, I can tell you that NES games work fairly well. I say fairly because the sound is off in some games (most notably the SMB games). It looks well-built and sturdy too. If you need to find a replacement console and can't find a new system, this is a close alternative."


From the Oct. 21, 2007 Bite commentary:

"Last week, I had mentioned that I had picked up a sleek FC Twin console, which allows you to play all your old NES and Super NES game cartridges. I already stated how I felt about the NES functionality on last week's commentary, but having sold off my old SNES along with games (but no controllers - so the joke's on the bastard who bought it and swindled me) years ago, I had no SNES games to test the system. So I picked up a couple SNES games a week later (Super Mario World and Super Castlevania IV - amazing that I found the 'Vania game). Anxious to try out my new purchases, I head home and plug up my FC Twin, slapped in 'Vania IV into the SNES slot and turned on the console to the 16-bit position.




"So I blew the cartridge and tried it again. Nothing. Blew the connectors in the console. Nothing.


"Then I looked at the console itself and noticed that the green light (which indicated the 16-bit mode is active) doesn't turn on. The 8-bit light (red light) turns on and the games work, but the green light doesn't. It was then I realized that my spanking new console was defective. Funny how this works, because this was something I've never heard happen when reading up on the console.


"So this past Wednesday, I brought it back to the shop I bought it from and explained my plight. The shopkepper's (a different one from the guy who sold me the unit) first reply was "Did you blow the cartridge?" Blow the cart, you say? Why, that's a WONDERFUL idea! I never knew that in order to get the green light to work, I needed to simply blow the cart. Unfortunately for the genius, I told him I did, but the light didn't come on. Fortunately, I got my replacement unit... along with a used copy of Wing Commander. Now I got a fully functional FC Twin with both NES and SNES slots working fine. From what I can tell, SNES games run fine here without much problem. Wing Commander played pretty smoothly despite my initial fears that it would run slow due to the crappy intro (which tries to recreate what was done on the PC but fails miserably) and I am able to play Castlevania IV on a TV screen. Yay. Now I'm truly satisfied with my purchase. I'll probably post a review of the console in the near future."

Posted by dtm666 at 6:33 AM EST
Sunday, 1 November 2009
1198 - FC Twin Tribute *Date Schedule*
Topic: FC Twin Tribute

There will be a daily update from November 2, 2009 to Friday, November 6, 2009. Checklist will be as follows:

Monday Update - Repost of Bite excerpts regarding my purchase
Tuesday Update - Repost of March 2008 FC Twin review
Wednesday Update - NES Compatibility List
Thursday Update - SNES Compatibility List
Friday Update - Sample Imagery (linked off-site)

And before anyone grumbles, this is going to happen without a hitch because almost all the work has been done.

So what is being posted?

Reprints of the Bite commentaries from 2007 which first expressed first impressions of the unit.

Repost of the FC Twin system review (along with a couple minor edits)

The NES and SNES compatibility lists (posted on Wed. and Thurs. respectively) have been taken from Wikipedia, but I've added a couple of my own observations and experiences in that regard.

Friday will be some images of the FC Twin... maybe even a video review.

Posted by dtm666 at 10:42 AM EDT
Tuesday, 20 October 2009
1195 - Two years ago...
Topic: FC Twin Tribute

Two years ago, I purchased a wonderful piece of technology that has gotten me interested in building up a classic game collection: the Yobo FC Twin dual NES/SNES clone system. While I have purchased a couple other clones - notably the Retro Duo and FC3 Plus systems - the old Silver-And-Black FC Twin still sees regular use today and is still works as well as I expect her to.

For this reason alone, I've decided to plan a little tribute to the machine; mainly reposts of old material (the two Bite commentary mentions where I trade the machine in comes to mind) and adding some new stuff (a compatibility list from Wikipedia along with some of my own observations). This will be posted on the first week of November (and the first update will be done on Halloween) for seven days, culminating in something special.

What is it? I don't know yet... but I'll let you know.

This won't be a regular function on the other blog... and if I do post there, I'll link back here. See, I still treat this blog like king.

Posted by dtm666 at 6:29 AM EDT

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